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| Section 32, Intel Capital |
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A runtime for building AI characters with persistent personality, long-term memory, goals, and emotion that drive real-time, in-context dialogue. Developers define a character's backstory and traits, and the runtime orchestrates language models, safety, and state so the character stays consistent across a conversation or game session. Integrates with engines like Unity and Unreal so studios can drop intelligent NPCs and virtual humans into games and interactive experiences without building the orchestration layer themselves.
A platform of real-time voice AI models and APIs aimed at developers of consumer-facing applications such as multiplayer games, learning apps, and virtual assistants. It provides low-latency speech and dialogue infrastructure so characters and assistants can listen and respond naturally in real time. In June 2026 Inworld cut prices across its voice platform by more than 50% for most developers, positioning cost as the key barrier it is targeting in consumer AI.
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