Gaussian Splatting consumer leader — generates photorealistic 3D scenes from smartphone photos, plus the Dream Machine generative video model.
Pivoted from consumer AR to enterprise AR with Magic Leap 2, the best-in-class see-through optical headset for surgical and industrial settings.
The global volume leader in consumer AR glasses, shipping the XREAL One series with TV-streaming, gaming, and productivity use cases at sub-$500 price points.
Original smart-contact-lens pioneer; pivoted to micro-LED display fabrication (the technology underlying its lens prototype) as the IP licensing play.
Releases the open-weight Llama model family including Code Llama, which enables on-premise and self-hosted AI coding tools for enterprises with data-residency requirements.
Operates the Snap AR developer platform Lens Studio and ships Spectacles (5th generation), pairing consumer AR glasses with the largest mobile-AR audience.
Building smart contact lenses with embedded XR displays and continuous health monitoring; raised $250M Series A in 2025 at a $1.35B valuation.
Unreal Engine ships the highest-fidelity 3D content pipeline used for spatial computing applications, virtual production, and the more demanding VR experiences.
The dominant game engine for AR and spatial computing — Unity 6 and PolySpatial power most third-party visionOS apps and ship cross-platform to ARKit, ARCore, OpenXR, and standalone headsets.
Co-developer with Samsung of the Android XR platform powering Galaxy XR; Project Astra and Project Moohan position Google as the Android counterpart to visionOS.
Operates location-based VR experience centers in 60+ locations worldwide — premium full-body VR experiences (Squid Game, Star Trek) for groups.
Spun out of Niantic Labs as a standalone spatial-computing company; owns the Spatial Platform, VPS (1M+ locations), Scaniverse, and the Niantic SDK for XR developers.
AR/VR meeting and collaboration platform; pivoted to 3D social gaming in 2022 while retaining virtual-collaboration roots; $47M raised total.
Tabletop AR system — pairs lightweight glasses with a retroreflective game board to render 3D holograms over physical surfaces, optimized for board games.
Builds simulation-grade XR headsets (XR-4 series) for aerospace, automotive design, and pilot training — human-eye-resolution displays for the most demanding professional users.
Mobile 3D scanning leader — captures Gaussian Splats and photogrammetry models via smartphone LiDAR and photos; 540K+ iOS ratings, used heavily by AR developers.
Ships ruggedized voice-controlled smart glasses (Navigator 500) for field workers in oil and gas, manufacturing, and utilities — hands-free remote-expert and inspection workflows.
Builds the Vision Pro spatial computer and visionOS — Apple's bet that head-mounted displays become the next personal computing platform. The M5 Vision Pro starts at $3,499 with 2x on-device AI inference performance.
Enterprise VR training platform deployed across Walmart, Verizon, and 10,000+ Fortune-500 locations; pre-built modules for onboarding, compliance, customer de-escalation.
Builds the highest-resolution PC-VR headsets on the consumer market — the Crystal Super and Crystal Light series push 8K-per-eye for sim racers and flight simmers.
Medical and enterprise VR training platform — AI-powered simulations for healthcare workers, customer service, and high-pressure scenarios.
Builds HoloLens 2 for industrial, surgical, and defense AR use cases; the see-through optical design remains best-in-class for safety-critical settings.
Builds Frame, an open-source AI-first AR glasses platform aimed at developers — the indie-developer entry point to building on glasses-form-factor hardware.
Provides the CloudXR streaming runtime for offloading heavy spatial workloads from headsets, plus Omniverse as the collaborative 3D content platform for spatial development.
AI-powered soft-skills VR training across 35+ industries — hybrid AI + human-actor avatars for difficult-conversation simulations (D&I, performance, sales).
Builds glasses-free holographic displays (Looking Glass Go, 16-inch, 65-inch) — 3D content viewing without a headset, for design review, telepresence, and exhibits.
Designs the Beyond, a custom-fit ultra-compact PC-VR headset weighing 127g — built around individual face scans for unmatched comfort and field-of-view fit.
Long-running public smart-glasses maker; ships enterprise Blade and Shield models plus M-Series for industrial workers, with a waveguide-optics licensing business underneath.
Designs and manufactures waveguide optics for AR glasses — the optical engine underneath multiple smart-glasses products including various OEM partners.
Designs smart eyewear with integrated audio + voice AI (Lucyd Lyte), retailed through optical chains rather than tech channels — the eyewear-first distribution play.
VR training platform specializing in high-stakes scenarios — sexual harassment prevention, military medical training, suicide prevention.
Freemium 3D scanning app with Gaussian Splatting and photogrammetry — growing developer mindshare as Polycam/Luma alternative with permissive free tier.
Ships the G1 smart glasses — minimalist eyewear-shaped AR with monochrome HUD for navigation, captions, and notifications; positioned for everyday wear.
Spatial computing development studio building first-party Vision Pro apps and contracting for enterprise spatial deployments; publishes the Spatial Computing Industry Stats Report.
Spun off from Snap on Jan 28, 2026, taking the Spectacles AR glasses unit independent and seeking minority investment to scale standalone.
Formerly Talespin; CoPilot platform uses AI-powered virtual humans for leadership, communication, and empathy training at PwC, Accenture, Deloitte.
Ships the VIVE family of PC-VR and standalone VR headsets, including the enterprise-focused VIVE Focus and consumer VIVE Pro lines.
Owns Vuforia, the industrial-AR SDK powering training, instruction, and CAD-overlay workflows across manufacturing — the enterprise counterpart to Unity for AR work instructions.
Ships the Galaxy XR headset running Android XR — the third major consumer spatial computing device alongside Vision Pro and Quest, positioned as the AI-first option.
Ships the PSVR2 console-tethered VR headset with foveated rendering, eye tracking, and HDR OLED panels — the highest-fidelity console VR experience.
Venture capital deployed · 2026 YTD
Sector market cap
Largest raise · trailing 12mo
Catalysts ahead · next 12mo
Senior talent moves · 18mo
Open frontier bottlenecks
Companies tracked
Nothing on the calendar yet.
Mega-rounds ($100M+) dominate 2025-26: Luma AI Series C $900M, XREAL Series D $100M, Magic Leap convertible $205M. Seed activity stalled; median round size skews heavy. Early-stage quieter than 2021–22.
Late-stage captures most 2025 capital. Series C, D, growth, and convertibles—all $30M+—stack the portfolio. Seed and Series A sparse except XPANCEO's $250M outlier. Middle rounds squeeze out.
Alibaba, Amazon, Andreessen Horowitz, Sequoia lead recurring deals. Public Investment Fund backs Magic Leap repeatedly ($205M, $590M, $450M). New entrant HUMAIN leads Luma $900M. Khosla, NEA quiet lately.
Spatial computing’s medical validation is outpacing its consumer use cases—and investors are missing the signal.
Privacy is becoming spatial computing’s make-or-break feature—not its selling point.
Spatial computing’s real competition is shifting from hardware to the unglamorous supply chain that enables it.
Spatial computing’s hardware race is fragmenting into verticals—leaving horizontal platforms stranded.
Entered compulsory liquidation in early 2026 and its long-promised R2 headset will never ship. Lynx raised only about $6.8M across its entire life and shipped just a few hundred units of the R-1; by the CEO's own later admission it had effectively halted production two years before the end, leaving Kickstarter backers with neither headsets nor refunds. A textbook case of XR hardware's punishing economics — world-class optics ambition couldn't overcome chronic undercapitalization, a brutal supply chain, and rivals spending billions.