Spline is a 3D Design & Motion company founded in 2020 and based in San Francisco, United States. It has raised $32M in total funding, most recently a Series A in 2024 at a $50M valuation.
| Date | Stage | Amount | Valuation | Lead investors |
|---|---|---|---|---|
| Aug 13, 2024 | Series A | $10M | — | Third Point Ventures |
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A real-time collaborative 3D design tool running entirely in the browser, enabling designers to model, animate, sculpt, and prototype interactive 3D scenes without specialized desktop software. Spline supports physics, materials, lighting, particles, and event-driven interactivity, with one-click export to web, iOS, and Android. The product became the de facto standard for shipping 3D content into modern product surfaces, used by design teams at Google, Datadog, Robinhood, and Vercel for marketing sites, app interfaces, and brand systems.
Spline's AI-driven scene generation product that turns natural language prompts and reference imagery into editable 3D environments and motion graphics. Launched in 2026, Omma compresses production-ready motion design from days to minutes by composing scenes, lighting setups, and animation curves automatically while leaving every layer fully controllable inside the Spline editor. Omma targets motion designers, marketers, and product teams who need broadcast-quality animated assets without a traditional 3D pipeline.
Spline's dedicated 2D motion design product built for UI animators, brand designers, and content creators producing kinetic typography, social posts, and interface motion. Hana shares Spline's collaborative real-time canvas and component model, so teams can build reusable motion systems alongside their 3D work. The product positions Spline as a full multidimensional design suite rather than a single-purpose 3D tool, addressing the workflow gap between After Effects, Lottie, and modern web runtimes.
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