Looking Glass Factory is an Optics & Components company founded in 2014 and based in Brooklyn, United States. It has raised $30M in total funding, most recently an Undisclosed in 2023.
| Date | Stage | Amount | Valuation | Lead investors |
|---|---|---|---|---|
| Feb 7, 2023 | Undisclosed | — | — | Accenture Ventures |
| Oct 19, 2022 | Series B | — | — | SOSV |
| Aug 19, 2022 |
| Convertible |
| — |
| — |
| SOSV |
| Aug 5, 2021 | Series A | $9.5M | — | Alumni Ventures |
| Apr 15, 2020 | Series A | $7.5M | — | Foundry Group |
| Feb 11, 2017 | Series A | $10M | — | Foundry Group |
| Oct 29, 2015 | Seed | $3M | — | Uncork Capital |
Looking Glass owns the glasses-free 3D display niche through genuine light-field engineering, but the barrier is a head start rather than a structure — a funded display maker or a Sony spatial-display push could replicate the pipeline, and the niche has been protected mostly by its own smallness. The pricing record points the wrong way: successive generations moved down-market, with the Go launching at a fraction of earlier models' prices to find volume — the classic XR pattern of cutting to move units. Demand is discretionary on every route — design review, exhibits, and telepresence are marketing and R&D budget lines that get deferred without consequence. The live risk is being squeezed from both sides: headsets keep improving for single viewers while large display makers could bundle light-field panels the moment the category proves out.
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A portable holographic display (roughly tablet-sized) that enables users to view and share glasses-free 3D holographic content. Designed for creators, designers, and professionals who need to showcase spatial content in meetings, design reviews, or demonstrations without requiring a VR/AR headset. Its compact form factor makes holographic viewing accessible outside dedicated studios.
The company's original holographic display, a 16-inch landscape-oriented screen that projects 3D content viewable simultaneously by multiple people without headsets. Used in design reviews, product visualization, medical imaging, and education. Supports Unity, Unreal Engine, and web-based 3D content pipelines, making it a standard tool for professional 3D content review.
A large-format holographic display designed for public installations, trade show exhibits, retail windows, museums, and corporate lobbies. Enables glasses-free group viewing of life-size 3D holographic content at scale. Differentiated by its ability to create immersive, shared spatial experiences without individual headsets, suitable for high-traffic audience engagement.
3 patents on file, but none with both an extractable figure and an abstract on Google Patents yet.