Unity (U) is a publicly traded Dev Platforms company founded in 2004 and based in San Francisco, United States.
| Date | Stage | Amount | Valuation | Lead investors |
|---|---|---|---|---|
| Feb 27, 2025 | Post-IPO | $690M | — | — |
| Nov 15, 2021 | Post-IPO | $1.5B | — | — |
| Sep 18, 2020 |
| IPO |
| $1.4B |
| $17.9B |
| — |
| May 9, 2019 | Series E | $150M | $6B | — |
| Jun 15, 2018 | Series D | $145M | $3B | — |
| May 24, 2017 | Series D | $400M | $2.6B | Silver Lake |
| Jul 13, 2016 | Series C | $181M | $1.5B | DFJ Growth |
| Jul 20, 2011 | Series B | $12M | — | WestSummit Capital, iGlobe Partners |
| Oct 20, 2009 | Series A | $5.5M | — | Sequoia Capital |
Unity reported Q2 2026 revenue of $546.5 million, up 24% year-over-year, with Strategic revenue growing 38% to $486.4 million. Strategic Grow revenue surged 63% to $329 million, driven by Unity Vector AI adoption, while Strategic Create revenue rose modestly 5% to $157.5 million. Non-Strategic revenue declined 33% as the ironSource Ads network sunset in April and Supersonic publishing business was sold August 4. Despite revenue growth, GAAP net loss was $23.6 million (–4% margin), improved from a $108.8 million loss in Q2 2025. Adjusted EBITDA was $160.2 million with 29% margin versus $90.5 million (21% margin) prior year. Adjusted EPS was $0.28 versus $0.18. Free cash flow totaled $202 million. For Q3 2026, the company guided Strategic revenue $540–550 million (up 44–47% YoY), Grow revenue $380–385 million (up 68–70%), and Create revenue $159–163 million (up 7–10%), with adjusted EBITDA $185–190 million. Management expects GAAP profitability by Q3 2026 and plans to pay off 2021 convertible notes in November 2026.
Q3 2026 Strategic Revenue $540–550M (up 44–47% YoY); Adjusted EBITDA $185–190M (up 69–74% YoY)

Prehension AI demos a Unity SDK for detecting animated hand gestures in VR/MR apps at AWE.
Meta is developing always-on recording AI glasses, raising privacy concerns, and launching Muse Image generation AI.

Meta and Unity extend their multi-year VR partnership and recommend developers adopt OpenXR support across both engines.
Unity's flagship real-time 3D development engine with improved rendering pipelines (URP and HDRP), enhanced multiplayer tooling (netcode, relay, lobby, matchmaking), data-oriented technology stack support (ECS/DOTS), visionOS/PolySpatial compatibility for spatial computing, and multi-platform support across mobile, PC, console, and AR/VR devices. Unity 6 emphasizes visual fidelity, performance optimization, and developer productivity for creating cross-platform games and interactive experiences.
Unity's specialized technology enabling developers to create immersive spatial experiences for Apple Vision Pro and visionOS using familiar Unity workflows. PolySpatial supports shared space applications, passthrough capabilities, fully immersive experiences, and windowed apps, allowing creators to build mixed reality content that blends digital experiences with the real world. It enables rapid porting of existing VR games and creation of industry-specific spatial applications.
A connected platform of collaboration and asset management tools designed to organize content across development projects and pipelines. Unity Cloud integrates Asset Manager (for digital asset management), Version Control, and team administration capabilities, enabling seamless workflows across the development lifecycle. Available to all Unity Personal, Pro, Enterprise, and Industry subscribers to facilitate team collaboration and content organization.
A browser-based, no-code 3D editor launched in beta in 2025 and reaching general availability in 2026, designed for accessibility and ease of use. Unity Studio enables users to create interactive 3D experiences without requiring local installation or programming knowledge, using a visual scripting system called Logic. Primarily useful for designers, artists, project managers, and non-technical users for rapid prototyping, interactive training modules, and Human-Machine Interface (HMI) design.
An AI-powered suite of creative tools simplifying content creation for game developers and creators. Muse features include Chat for sourcing answers and resources, with upcoming additions like Animate (for character animation without code), Behavior (for character interactions), and Sketch (for 3D prototyping and collaboration). Available as a $30/month standalone product with priority access to pre-release features for subscribers.
43 patents on file, but none with both an extractable figure and an abstract on Google Patents yet.
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