Bigscreen Beyond is a VR Hardware company founded in 2014 and based in Los Angeles, United States. It has raised $16.8M in total funding, most recently a Series A in 2017.
| Date | Stage | Amount | Valuation | Lead investors |
|---|---|---|---|---|
| Oct 10, 2017 | Series A | $11M | — | True Ventures |
| Feb 24, 2017 | Seed | $3M | — | Andreessen Horowitz |

iFixit's teardown finds Steam Frame's battery is glued in with no easy-release adhesive, and no spare parts are sold.

IDC reports smart glasses accounted for 85% of Q2 2026 XR shipments, up from 73% a year ago, as headset share fell to 15%.
An ultra-compact, ultra-lightweight PC-powered VR headset weighing just 107 grams with dual Samsung micro-OLED displays (2560×2560 per eye), custom pancake optics delivering a 116° field of view, and optional eye tracking. Designed for enthusiast VR users including sim racers and VRChat community members, it features SteamVR tracking, adjustable IPD, and custom-fit face cushions based on individual 3D face scans. Ships beginning April 2025.
A cross-platform social VR application enabling users to watch movies, play games, and socialize with up to 12 people in virtual environments ranging from intimate movie theaters to IMAX-style cinemas. Features include YouTube streaming, local video file playback, Windows PC desktop streaming, 3D movie support, and a variety of social chat rooms. Available on Meta Quest, SteamVR headsets, HTC Vive, and other platforms with millions of active users enjoying entertainment and collaborative experiences since 2016.
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