Ranked by total raised · 25 of 40 on the roster
Releases the open-weight Llama model family including Code Llama, which enables on-premise and self-hosted AI coding tools for enterprises with data-residency requirements.
Unreal Engine ships the highest-fidelity 3D content pipeline used for spatial computing applications, virtual production, and the more demanding VR experiences.
Operates the Snap AR developer platform Lens Studio and ships Spectacles (5th generation), pairing consumer AR glasses with the largest mobile-AR audience.
The dominant game engine for AR and spatial computing — Unity 6 and PolySpatial power most third-party visionOS apps and ship cross-platform to ARKit, ARCore, OpenXR, and standalone headsets.
Pivoted from consumer AR to enterprise AR with Magic Leap 2, the best-in-class see-through optical headset for surgical and industrial settings.
Co-developer with Samsung of the Android XR platform powering Galaxy XR; Project Astra and Project Moohan position Google as the Android counterpart to visionOS.
Gaussian Splatting consumer leader — generates photorealistic 3D scenes from smartphone photos, plus the Dream Machine generative video model.
The global volume leader in consumer AR glasses, shipping the XREAL One series with TV-streaming, gaming, and productivity use cases at sub-$500 price points.
Original smart-contact-lens pioneer; pivoted to micro-LED display fabrication (the technology underlying its lens prototype) as the IP licensing play.
Building smart contact lenses with embedded XR displays and continuous health monitoring; raised $250M Series A in 2025 at a $1.35B valuation.
Spun out of Niantic Labs as a standalone spatial-computing company; owns the Spatial Platform, VPS (1M+ locations), Scaniverse, and the Niantic SDK for XR developers.
Long-running public smart-glasses maker; ships enterprise Blade and Shield models plus M-Series for industrial workers, with a waveguide-optics licensing business underneath.
Builds simulation-grade XR headsets (XR-4 series) for aerospace, automotive design, and pilot training — human-eye-resolution displays for the most demanding professional users.
Operates location-based VR experience centers in 60+ locations worldwide — premium full-body VR experiences (Squid Game, Star Trek) for groups.
Ships ruggedized voice-controlled smart glasses (Navigator 500) for field workers in oil and gas, manufacturing, and utilities — hands-free remote-expert and inspection workflows.
Builds the Vision Pro spatial computer and visionOS — Apple's bet that head-mounted displays become the next personal computing platform. The M5 Vision Pro starts at $3,499 with 2x on-device AI inference performance.
Enterprise VR training platform deployed across Walmart, Verizon, and 10,000+ Fortune-500 locations; pre-built modules for onboarding, compliance, customer de-escalation.
Builds the highest-resolution PC-VR headsets on the consumer market — the Crystal Super and Crystal Light series push 8K-per-eye for sim racers and flight simmers.
Provides the CloudXR streaming runtime for offloading heavy spatial workloads from headsets, plus Omniverse as the collaborative 3D content platform for spatial development.
Builds HoloLens 2 for industrial, surgical, and defense AR use cases; the see-through optical design remains best-in-class for safety-critical settings.
Designs and manufactures waveguide optics for AR glasses — the optical engine underneath multiple smart-glasses products including various OEM partners.
AR/VR meeting and collaboration platform; pivoted to 3D social gaming in 2022 while retaining virtual-collaboration roots; $47M raised total.
AI-powered soft-skills VR training across 35+ industries — hybrid AI + human-actor avatars for difficult-conversation simulations (D&I, performance, sales).
Builds glasses-free holographic displays (Looking Glass Go, 16-inch, 65-inch) — 3D content viewing without a headset, for design review, telepresence, and exhibits.
Tabletop AR system — pairs lightweight glasses with a retroreflective game board to render 3D holograms over physical surfaces, optimized for board games.