Pimax is a VR Hardware company founded in 2015 and based in Shanghai, China. It has raised $82.8M in total funding, most recently a Series C in 2025.
| Date | Stage | Amount | Valuation | Lead investors |
|---|---|---|---|---|
| Jan 3, 2025 | Series C | $13.6M | — | Zhuji Jingkai Chuangrong Investment |
| Feb 27, 2023 | Series C | $30M | — | Tuanmu Capital |
| Oct 18, 2020 | Series B | $20M | — | — |
| Dec 19, 2017 | Series A | $15M | — | O-Film Tech, Zhejiang Tianma Bearing Group |
| Nov 2, 2017 | Convertible | $4.2M | — | — |
| Jul 18, 2016 | Seed | — | — | Shanghai Ivy Capital |
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Pimax's flagship PC-VR headset delivering 3840×3840 pixels per eye for retina-level visual clarity. Features advanced QLED display technology with local dimming, 50+ pixels-per-degree optical system, and 127-138° field of view. Equipped with 120Hz eye-tracking enabling dynamic foveated rendering, modular optical engine design, and inside-out SLAM tracking. Specifically engineered for sim racers and flight simulator enthusiasts demanding the highest resolution VR experience.
Mid-range PC-VR headset with 2880×2880 resolution per eye, delivering 35 pixels-per-degree clarity through innovative glass aspheric lenses. Combines QLED display technology with local dimming for vibrant colors and deep contrast. Supports variable refresh rates (60-120Hz), includes foveated rendering 2.0, and offers both inside-out and optional Lighthouse tracking. Designed as an accessible entry point to high-resolution VR for gaming and simulation while maintaining premium visual quality.
Pimax's world-first dual native 4K consumer VR headset with 200-degree field of view, featuring two high-definition 4K displays. Selected as Top Tech of CES 2020 for its ultra-wide field of view and resolution capabilities. Uses SteamVR Lighthouse tracking and achieves wide compatibility with existing VR software and content libraries. The 8KX represents a landmark in high-resolution VR development, pushing toward visual experiences approaching human vision levels.
Portable handheld gaming device that functions as a standalone console or slots into Pimax VR headsets for enhanced immersive experiences. Announced in November 2022 and successfully funded on Kickstarter with 605 backers. Represents Pimax's expansion beyond traditional tethered PC-VR, enabling mobile VR gaming and metaverse applications with the computational power needed for high-performance graphics.
2 patents on file, but none with both an extractable figure and an abstract on Google Patents yet.
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